As a sole designer, launched first freemium feature for a C2C app "heyroom", driving revenue and increasing Daily Active Users by approx 15%

As a sole designer, launched first freemium feature for a C2C app "heyroom", driving revenue and increasing Daily Active Users by approx 15%

heyroom.app

heyroom.app

Overview

Overview

heyroom is an early-stage C2C startup with over 30,000 active users. It provides rooms and roommates to people in Germany by matching their vibes (similar to dating apps but for finding roommates).

heyroom is an early-stage C2C startup with over 30,000 active users. It provides rooms and roommates to people in Germany by matching their vibes (similar to dating apps but for finding roommates).

My Role

My Role

Sole Product Designer handling e2e design process

Sole Product Designer handling e2e design process

Team

Team

1 Product Designer (Me)

1 Founder/CEO

1 CTO

1 Front-end Developer

1 Back-end Developer

1 Product Designer (Me)

1 Founder/CEO

1 CTO

1 Front-end Developer

1 Back-end Developer

Timeline

Timeline

Oct-Dec’24

Oct-Dec’24

Problem Statement

Problem Statement

How might we introduce first paid feature within 8 weeks for searchers (who are looking for rooms on the app) that doesn’t lead to drop-offs & increase DAU, considering limited number of rooms on the app and create a scalable revenue stream for heyroom?

How might we introduce first paid feature within 8 weeks for searchers (who are looking for rooms on the app) that doesn’t lead to drop-offs & increase DAU, considering limited number of rooms on the app and create a scalable revenue stream for heyroom?

Impact

Impact

On January 17th, 2025, heyroom launched its first freemium feature aimed at generating revenue without increasing user drop-off.

On January 17th, 2025, heyroom launched its first freemium feature aimed at generating revenue without increasing user drop-off.

Daily active users

Daily active users

10–15% rise in DAU in the first week

10–15% rise in DAU in the first week

Conversion

Conversion

12 payments in the first week of launch

12 payments in the first week of launch

Users

Users

heyroom has two types of users:

heyroom has two types of users:

Searchers

Searchers

Looking for rooms

Looking for rooms

Offerers

Offerers

Listing rooms on the app and looking for roommates

Listing rooms on the app and looking for roommates

Business Goal

Business Goal

Founder wanted to launch the first paid feature for Searchers. Until then, the app had been completely free, so this was a big shift in how searchers would experience the product.

Founder wanted to launch the first paid feature for Searchers. Until then, the app had been completely free, so this was a big shift in how searchers would experience the product.

Reason

Reason

The app already had some UX issues, and room supply was limited, so I initially asked:


Should we fix existing problems first before monetization?

But the founder clarified that they had to show revenue otential before the next investor meeting to get funding.

The app already had some UX issues, and room supply was limited, so I initially asked:


Should we fix existing problems first before monetization?

But the founder clarified that they had to show revenue otential before the next investor meeting to get funding.

Challenge

Challenge

Since heyroom was completely free, my main challenge was introducing friction, that is, a paid feature into a critical flow without breaking users’ trust or usage.

Since heyroom was completely free, my main challenge was introducing friction, that is, a paid feature into a critical flow without breaking users’ trust or usage.

Problem structuring with the founder

Bringing clarity - So I sat down with the founder and further discussed on structuring the problem properly. While revenue was the obvious business goal, I suggested that it shouldn’t be the only KPI, because with limited room supply, searchers can only apply to so many rooms anyway. So together, we reframed the KPI's as:

Daily Active Users; Revenue; Drop-off

Hypothetical Solution

Problem structuring with the founderr

Bringing clarity - So I sat down with the founder and further discussed on structuring the problem properly. While revenue was the obvious business goal, I suggested that it shouldn’t be the only KPI, because with limited room supply, searchers can only apply to so many rooms anyway. So together, we reframed the KPI's as:


Daily Active Users; Revenue; Drop-off

Hypothetical Solution

To achieve this goal, we brainstormed on several ways on defining the paid feature.


One key insight was that because heyroom had always been 100% free, introducing a sudden hard paywall could have led to break of trust and increase in churn, especially given the limited number of rooms available. This would undermine the long-term health of the product.


Based on that insight, we researched & decided to test a freemium model instead of a hard paywall. For example, users could apply to a few rooms per day for free, and can purchase our paid option to apply to more rooms if needed.

This allowed users to continue using the core flow, experience value first, and choose to pay only when it felt justified.

To achieve this goal, we brainstormed on several ways on defining the paid feature.


One key insight was that because heyroom had always been 100% free, introducing a sudden hard paywall could have led to break of trust and increase in churn, especially given the limited number of rooms available. This would undermine the long-term health of the product.


Based on that insight, we researched & decided to test a freemium model instead of a hard paywall. For example, users could apply to a few rooms per day for free, and can purchase our paid option to apply to more rooms if needed.

This allowed users to continue using the core flow, experience value first, and choose to pay only when it felt justified.

Constraints

Constraints

Once the direction was clear, I mapped out the constraints.

We had only one developer working in a different time zone, I was handling the entire design process on my own, and we had a strict deadline of 8 weeks to ship.

Understanding these constraints helped me focus on designing only what truly mattered, keeping the work simple and easy for the developer to build.

Once the direction was clear, I mapped out the constraints.

We had only one developer working in a different time zone, I was handling the entire design process on my own, and we had a strict deadline of 8 weeks to ship.

Understanding these constraints helped me focus on designing only what truly mattered, keeping the work simple and easy for the developer to build.

Brainstorming with cross-functional teams to set priorities & understanding interdependencies

Brainstorming with cross-functional teams to set priorities & understanding interdependencies

Before diving deeper into UI, I looked at how we were working internally.

Before diving deeper into UI, I looked at how we were working internally.

Bottleneck - One major bottleneck was that there was no proper design setup in place. Developers were relying on screenshots shared by the founder, which led to misinterpretations, delays, and inconsistent UI.

Bottleneck - One major bottleneck was that there was no proper design setup in place. Developers were relying on screenshots shared by the founder, which led to misinterpretations, delays, and inconsistent UI.

Solution - To fix this, I introduced Figma as a single source of truth and used Loom walkthroughs to explain flows asynchronously. This significantly reduced back-and-forth and helped the team move faster despite the time-zone gap.

Solution - To fix this, I introduced Figma as a single source of truth and used Loom walkthroughs to explain flows asynchronously. This significantly reduced back-and-forth and helped the team move faster despite the time-zone gap.

Gathering insights from observing dating apps

Gathering insights from observing dating apps

With the process in better shape, I looked at how similar products handled monetization. Dating apps were the closest comparison, and

With the process in better shape, I looked at how similar products handled monetization. Dating apps were the closest comparison, and

One pattern that stood out was the use of timers and limits to clearly show:

  • How much free usage is left

  • When the next free action becomes available

This visual clarity could have helped users understand limits without feeling lost.

One pattern that stood out was the use of timers and limits to clearly show:

  • How much free usage is left

  • When the next free action becomes available

This visual clarity could have helped users understand limits without feeling lost.

Created Mid-Fidelity Wireframes

Created Mid-Fidelity Wireframes

Given the tight timeline, I focused on designing only what was essential :

  • Used existing components

  • Created mid-fidelity prototypes of freemium card, modals explaining room limits, & pricing screen

  • Validated feasibility with the developer early to avoid surprises later

Given the tight timeline, I focused on designing only what was essential :

  • Used existing components

  • Created mid-fidelity prototypes of freemium card, modals explaining room limits, & pricing screen

  • Validated feasibility with the developer early to avoid surprises later

Conducted usability testing

Conducted usability testing

To validate the solution, I tested the final prototype with

To validate the solution, I tested the final prototype with

Users - 5
Location - Berlin
Currently live with roommates or are seeking rooms

Users - 5
Location - Berlin
Currently live with roommates or are seeking rooms

This led to below user insights -

This led to below user insights -

Gave the designs to the developers for testing and we found an issue

Implemented required changes after user insights but during development, we hit an unexpected setback.

Once the UI was translated into German, long German words broke the layouts.

To solve it, within 3–4 days:

  • Consulted senior designers from my network

  • Studied multilingual UI best practices

And made the final changes considering German localization

Gave the designs to the developers for testing and we found an issue

Implemented required changes after user insights but during development, we hit an unexpected setback.

Once the UI was translated into German, long German words broke the layouts.

To solve it, within 3–4 days:

  • Consulted senior designers from my network

  • Studied multilingual UI best practices

And made the final changes considering German localization

Final Design Output

Final Design Output

Redesigned the layout for better language fit & usability

Redesigned the layout for better language fit & usability

Finally I updated the final designs to work well in both English & German versions.

Finally I updated the final designs to work well in both English & German versions.

Redesigned the layout for Payment screen

Redesigned the layout for Payment screen

Mapped 3 user flows

Mapped 3 user flows

To guide users at different stages of their daily limit, I designed clear flows to inform, encourage, and upsell without disrupting their experience.

To guide users at different stages of their daily limit, I designed clear flows to inform, encourage, and upsell without disrupting their experience.

Handoff and Prototype

Handoff and Prototype

I used these tools to collaborate, design and handoff

I used these tools to collaborate, design and handoff

Challenges & Learnings

Challenges & Learnings